Tuesday, March 1, 2011

Golf Hazards

By Paul Monahan


In sports, the main goal is either you get the highest scores or simply win over the other competitors. It's a matter of having the lead, dominating and having the edge over them. On the other hand, the game of golf is a matter of having less and more -more distance, and less strokes made in sinking the hole. A good drive, a good club, and a good approach will bring in the low score which will end in a good game. However, being able to do that seamlessly will not be a simple "whack and go."

Hazards in golf are bunkers, which can be sand traps and water hazards. Though the sands and water holes beautify the course that you're playing in, they are silent killers of your game and ruins your score - a lot. In order to gain the good scores, a player must also know how to adapt his/her shots so it'll be not that hard to go through these. Aside from the two hazards, there are other game spoilers too - trees and weedy areas. Just when you thought that they look the course real nice, you might end up fuming in frustration and whack your club.

Sandtraps and Fairway Bunkers: A bunker is a depression in the course and in the Fairway, and sometimes contain sand. A player won't get any penalties, but the ball must be put back into the fairway or the green. To get out of the bunker, the player must also choose a club depending on the lie of the ball, if it's good or bad. A lie is a position where your golf is after you make the shot. A good lie is easy to deal with, as the ball will be on a flat surface and sometimes won't need any club changes at all. A fairway bunker will always give a good lie. To recover, have a slightly open stance and slight bury your feet to maintain balance. Focus on striking at a distance two inches near the ball and take the shot. However, a bad lie occurs when the ball ends up in a Sand Bunker. It can be either a Fried Egg lie or a Buried lie. A Fried Egg lie is simply when the ball looks like egg yolk with the way it's buried. Just slightly rotate the club grip to make the clubface point more at the ball instead of the sky, and hit the sand and the ball at the same time. A Buried lie is a lot more difficult, since a large part of the ball is buried. Use the same technique in a Fried Egg lie but you must swing harder, and use a Pitching Wedge.

Water Hazards: This is a significant crisis among golfers. It can be a pond, lake or a swamp within or along the golf course. This is an ugly situation to be in as you will earn a penalty stroke when the golf ball will land on this type of hazard. When you're near or must go through a water hazard, you must ensure to hit the golf ball a bit far, at least 15-20 yards away from the water. Deliver a full and aggressive swing.

Blindshot/Blindspot: This can be anything that can block the golfer's view of the hole or green like stones and trees. Plan a path where you'll want your ball to go - top of the tree covering your view, or top of a rock. Walk or drive by first until you see a view of the green then plan the path. When you ball lands in trees, you have to stop your ball to fly as it may collide with the branches and will mean more harm to your shot. Strive for making the ball rolling than getting the usual height as you normally do.

Swamps/Weeds: You must treat them like your normal water hazards and concentrate in making your shot a bit too far from the hazard to prevent it from landing there. A Mid-Iron Club provide you with extra loft and facilitates to steer you away from the hazard.

Meeting these hazards in the course is normal. After plenty of practice, this won't completely make you safe from these, but learning concerning how to cope with them will be better for your game. Being adaptive is definitely an advanatage to playing golf.




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